Forschungsinteressen/Research Interests Human-Computer Interaction; Design; Computer Supported Cooperative Work; Ubiquitous Computing; Health IT.
Topic areas include people/design perspectives on: selfcare, health and wellbeing; reflection, motivation and social-emotional life skills; sustainability; community building and active engagement for older people; social interaction and collaboration; smart cities to live in. I also host a podcast series called 'Changing Academic Life'
Sprechstunde/Office hours: Email for an appointment - Room 02 10, Argentinierstrasse 8, 2nd floor
Human-Computer Interaction, Kognitive Psychologie/Cognitive Psychology, E-Learning, Informationsvisualisierung/Information Visualisation, Gender Studies
Argentinierstraße 8, 2. Stock A-1040 Vienna, Austria
Sprechstunde: Do 10:00–12:00
Human-Computer Interaction and UX Design, Human-Centered Informatics, Game Design and Positive Impact Games, Digital Culture and Learning, Informatics and Society, Diversity in Informatics
I'm doing my Bachelor's in Medical Informatics and my Master's in Medical informatics while keeping our technical infrastructure up and running.
I am a senior researcher focusing on novel participatory methods for designing technology for people with disabilities. I am currently Principle Investigator of OutsideTheBox.
Keywords: Human Computer Interaction, Participatory Design, Assistive Technology, Autism, Ubiquitous Computing
T +43 (0)1 58801 18725
Postdoc research assistant (October 2014 - )
Fares Kayali is a game designer and researcher living and working in Vienna, Austria, and holds a PhD in computer science. Fares has headed the design of several digital games, which were finalists at IndieCade and the Independent Games Festival and has presented his work at renowned international conferences including Games for Change, GDC, GLS, Games for Health, and DiGRA. He works as a postdoctoral researcher at the Vienna University of Technology and the University of Applied Arts Vienna, and he is co-founder of the Positive Impact Games Lab.. Fares lectures in game design at several Austrian universities and is principal investigator of the game-based learning project “Sparkling Games” and the art-based research project “Breaking the Wall - Playful interfaces for Music Audience Participation ”. His research interests include game design, music and interactivity, serious and positive impact games, media, and game art as well as topics around HCI at the intersection of health care and technology.
I am a PhD student focusing on how people live with chronic conditions and the role that technology plays in their lives.
My research interests include:
Günter Wallner is senior scientist at the University of Applied Arts Vienna and project assistant at the TU Vienna. His research interests lie in the fields of HCI, Information Visualization, Data Analytics, and Games. His current research focuses on analysis and visualization of game telemetry dat...
Johanna is a second year PhD Student at the Vienna University of Technology in the Human Centered Visualisation group, where she focuses on the development of design recommendations for effective visualisation. She wrote her Masters thesis on guidelines for the design of traffic management centres, a project conducted in cooperation with the FTW (Vienna Telecommunications Research Center).
She is currently examining visual analytics systems for sensemaking to develop design recommendations based on empirical evidence in her role as a project assistant in VALCRI. This is an R&D project funded by the European Commission to develop an integrated software support system for police forces across partner countries.
I am a doctoral student at the institute, but also work as a lecturer at the FH OÖ.
Forschungsinteressen/Research Interests Human-Computer Interaction (HCI), software development processes, Active and (Ambient) Assisted Living (AAL) Currently investigating problems in the development of sensor-based systems for older people.
Julia is a product designer, MA and specialises in social design, social interaction and conceptual work. She graduated from the University of Applied Sciences Dresden in Germany.
Prior to joining OutsideTheBox, she was a social and product designer at morethanshelters in Berlin and Hamburg, a soc...
Katharina studied first Media Culture (B.A.) and then Media Systems (B.Sc.) as well as Computer Science and Media (M.Sc.) at the Bauhaus-Universität Weimar. Her master's thesis focused on the actual effects of novel technologies on gameplay experiences compared to their simple suggestion. During he...
Katharina Werner is project assistant at the HCI group and concentrates her research on the involvement of older people in design and evaluation processes of assistive technologies. She gained vast experience in this area working in a number of national and international research projects. These projects are mainly in the field of Active and (Ambient) Assisted Living (e.g. Give&Take, Softcare, LLM, KSERA and eHoome). Her expertise’s are within the areas of user experience, participatory design methods, human computer and human robot interaction especially in the field of AAL.
Audio Games (Games with no visuals), Games, Haptic Interfaces, Interaction Interfaces, Sound, Sound Models, Tangible Interfaces, Virtual Reality
Argentinierstraße 8, 2. Stock A-1040 Vienna, Austria
Sprechstunde: Mi 10:00–12:00
Matthias works as a PhD student at the Austrian Institute of Technology (AIT). His research contributes greatly to the project "Persuasive Urban Mobility", a research collaboration of AIT and the Changing Places group at Massachusetts Institute of Technology (MIT) Media Lab.
Matthias' thesis examines the use of ICT to promote sustainable urban transportation. He develops and evaluates strategies and technologies that encourage and empower citizens to cycle in urban environments. A particular focus herein is the technology-supported development of urban cycling competencies.
Naemi Luckner works at the Vienna University of Technology with a focus on game design, e-learning and sharing technologies. She has contributed work to various projects in these fields, such as ‘Aurora’, an e-learning project with the aim of letting students take responsibility of their own learning process; ‘Give&Take’, a project about creating a platform for skill and knowledge exchange within a neighbourhood; 'Lebensnetz', a game to help overcome cognitive decline through a mix of playful activities; or 'Mirror' a project developing an interface for physical therapists to use in their practice and games to motivate patients to repeat their physiotherapeutic exercises.
Naemi Luckner is also a game designer, has worked on the game 'Hueshift' with the independent game studio All Civilized Planets and has participated in Global Game Jams, which resulted in the games ‘Massive Machines Like The Sun’ and 'Stag Runner'.
Oliver Hödl holds a PhD awarded by the Vienna University of Technology. Currently, he works as a multi-disciplinary researcher and artist with an interest in Human-Computer Interaction, interactive and collaborative music making and multimedia art. He is affiliated as research fellow at the researc...
She is a senior researcher at IGW Human Computer Interaction Team (since 2010). She worked as experiene and design research leader in different collaborative projects collaborating with more than 40 research and industry partners and NGOs.
Ozge holds a PhD in Design Anthropology on Creative Potentials of Migration.
Research interests: Artistic Research, Design Led Research Artistic portfolio, and design documentation Design Culture and Leadership,Entrepreneurship Less explored models in design business:open design, D.I.Y and start‐up cultures
Keywords: Artistic research, design led research, industrial design, Participatory Design, Interactive Fabrication, Ubiquitous Computing
Contact: email@example.com Tel: 55801 187 33
Sprechstunde: Email for an appointment
I have been active in many national and EU-funded R&D projects in the area of rehabilitation engineering as a research assistant at the Vienna University of Technology. I concentrated on assistive devices for the disabled and old, electronics and informatics to help disabled persons. During the last years the focus of my work shifted to assistive robotics and smart assistive environments for the elderly (AAL).
My research interests include:
Paul has studied communication engineering at Vienna Univ. of Technology and holds a Dipl.-Ing. degree. Since 1993 Paul has been working in national and EU-funded R&D projects in the area of rehabilitation engineering, assistive technology and Ambient Assisted Living (AAL).
Petr Slovák holds a bachelor's degree in Psychology/Sociology in addition to bachelor's and master's degree in Computer Science. He started his PhD at IGW in 2011 and is funded by the DOC Fellowship from Austrian Academy of Sciences.
His research focuses on support for teaching of social and emotional skills in educational and therapeutical settings, with a sequence of recent publications furthering this research agenda (TOCHI, CHI, 2x CSCW) in the last 2 years. Drawing on his multidisciplinary background, Petr has experience with designing and conducting both qualitative as well as quantitative studies, and enjoys combining them to take advantage of the different types of questions they help answering.
As part of his PhD project, Petr has built collaborations with researchers from Microsoft Research Seattle (US), Cornell University (US), University College London, University of Nottingham (UK), Newcastle University (UK), Philips Research (NL), and Committee for Children (US).
Research Assistant (2017--)
Romana Jakob did her Bachelor's degree in Business Informatics and is currently writing her Master Thesis at the IGW institue.
Simone Kriglstein, studied computer science at the Vienna University of Technology and graduated with distinction in 2005. Her thesis dealt with “Visual Perception and Interface Design”. She received her Doctoral degree (Dr. techn., Computer Science, with distinction) from the University of Vien...