Forschungsinteressen/Research Interests

Audio Games (Games with no visuals), Games, Haptic Interfaces, Interaction Interfaces, Sound, Sound Models, Tangible Interfaces, Virtual Reality

Contact

Argentinierstraße 8, 2. Stock A-1040 Vienna, Austria

Sprechstunde: Mi 10:00–12:00

Education/Ausbildung

  • Diplom-Ingenieur (Dipl.-Ing.), Medieninformatik, TU Wien, focus on: Audio Games, 2015.
  • Master of Science (MSc), Multimedia und Softwareentwicklung, Technikum Wien, focus on: Playtesting, 2013.
  • Bachelor of Science (B.Sc.), Online Medien, Hochschule Furtwangen, Germany, 2012.
  • Bachelor of Arts in Business (BA), Projektmanagement und IT, FH des BFI Wien, 2012.
  • Current Position: Research Assistant (TU Wien)

Publications

peer-reviewed:

  • Urbanek, M., & Güldenpfennig, F., & Schrempf, M. T. (2018, June). A Community of Audio Game Designers - Towards an Online Audio Game Editor. In Proceedings of the 2018 Conference on Designing Interactive Systems (in press). ACM.
  • Urbanek, M., Fikar, P., & Güldenpfennig, F. (2018, May). About the Sound of Bananas - Anti Rules for Audio Game Design. In Proceedings of the 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH) (in press). IEEE.
  • Urbanek, M., & Güldenpfennig, F. (2017, July). Rethinking Prototyping for Audio Games: On Different Modalities in the Prototyping Process. In Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017).
  • Güldenpfennig, F. & Nunes, F. & Subasi, Ö. & Urbanek, M. (2017, July). UbiKit: Learning to Prototype for Tangible and Ubiquitous Computing. In Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017).
  • Urbanek, M., & Güldenpfennig, F. (2017, March). Tangible Audio Game Development Kit: Prototyping Audio Games with a Tangible Editor. In Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction (pp. 473-479). ACM.
  • Urbanek, M., Fikar, P., Ganhör, R., Habiger, M., & Tellioglu, H. (2017, March). Vibrette: Aiding Smoke Cessation with Tangible Game Devices. In Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction (pp. 537-542). ACM.
  • Podkosova, I., Urbanek, M., & Kaufmann, H. (2016, May). A Hybrid Sound Model for 3D Audio Games with Real Walking. In Proceedings of the 29th International Conference on Computer Animation and Social Agents (pp. 189-192). ACM.

other:

  • Urbanek, M. (2017, July). Challenges in the Design and Implementation of Audio Games: An Investigation of the Audio Games Design Process. Doctoral Consortium @ 31st International BCS Human Computer Interaction Conference (HCI 2017).

Skillz

  • science: Ideation, Prototyping, Development, User Research
  • writing: LaTeX, LyX
  • programming: C++, C#, OpenGL, Java, JavaScript, PHP, CSS
  • game engines: Unity3D
  • playing games (2018): Vermintide II, SMITE, GWENT, Hearthstone

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