
Forschungsinteressen/Research Interests
Audio Games (Games with no visuals), Games, Haptic Interfaces, Interaction Interfaces, Sound, Sound Models, Tangible Interfaces, Virtual Reality
Contact
- Tel: +43-1-58801-187-78
- eMail: michael.urbanek@tuwien.ac.at
Argentinierstraße 8, 2. Stock A-1040 Vienna, Austria
Sprechstunde: Di 10:15–12:00
Education/Ausbildung
- Diplom-Ingenieur (Dipl.-Ing.), Medieninformatik, TU Wien, focus on: Audio Games, 2015.
- Master of Science (MSc), Multimedia und Softwareentwicklung, Technikum Wien, focus on: Playtesting, 2013.
- Bachelor of Science (B.Sc.), Online Medien, Hochschule Furtwangen, Germany, 2012.
- Bachelor of Arts in Business (BA), Projektmanagement und IT, FH des BFI Wien, 2012.
- Current Position: Research Assistant (TU Wien)
Publications
peer-reviewed:
- Urbanek, M., & Güldenpfennig, F., & Schrempf, M. T. (2018, June). A Community of Audio Game Designers - Towards an Online Audio Game Editor. In Proceedings of the 2018 Conference on Designing Interactive Systems (in press). ACM.
- Urbanek, M., Fikar, P., & Güldenpfennig, F. (2018, May). About the Sound of Bananas - Anti Rules for Audio Game Design. In Proceedings of the 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH) (in press). IEEE.
- Urbanek, M., & Güldenpfennig, F. (2017, July). Rethinking Prototyping for Audio Games: On Different Modalities in the Prototyping Process. In Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017).
- Güldenpfennig, F. & Nunes, F. & Subasi, Ö. & Urbanek, M. (2017, July). UbiKit: Learning to Prototype for Tangible and Ubiquitous Computing. In Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017).
- Urbanek, M., & Güldenpfennig, F. (2017, March). Tangible Audio Game Development Kit: Prototyping Audio Games with a Tangible Editor. In Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction (pp. 473-479). ACM.
- Urbanek, M., Fikar, P., Ganhör, R., Habiger, M., & Tellioglu, H. (2017, March). Vibrette: Aiding Smoke Cessation with Tangible Game Devices. In Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction (pp. 537-542). ACM.
- Podkosova, I., Urbanek, M., & Kaufmann, H. (2016, May). A Hybrid Sound Model for 3D Audio Games with Real Walking. In Proceedings of the 29th International Conference on Computer Animation and Social Agents (pp. 189-192). ACM.
other:
- Urbanek, M. (2017, July). Challenges in the Design and Implementation of Audio Games: An Investigation of the Audio Games Design Process. Doctoral Consortium @ 31st International BCS Human Computer Interaction Conference (HCI 2017).
Skillz
- science: Ideation, Prototyping, Development, User Research
- writing: LaTeX, LyX
- programming: C++, C#, OpenGL, Java, JavaScript, PHP, CSS
- game engines: Unity3D
- playing games (2018): Vermintide II, SMITE, GWENT, Hearthstone