Projects

With Breaking The Wall we explore how to use technology to involve the audience in music performances. We design and develop different interactive systems together with artists. These systems will be deployed in public concerts of the artists in spring 2017 in the Kuppelsaal of the Vienna University of Technology. During all concerts the spectators can participate in various ways in the live performances.

Project Homepage: http://www.piglab.org/breakingthewall

Team: Fares Kayali, Oliver Hödl, Peter Purgathofer, Geraldine Fitzpatrick

Project Partners (Scientific): Ruth Mateus-Berr, Ulrich Kühn, Thomas Wagensommerer (University of Applied Arts Vienna), Johannes Kretz, Hande Sağlam (University of Music and Performing Arts Vienna), Simon Holland (The Open University, UK)

Project Partners (Artists): Susanne Kirchmayr (Electric Indigo), Chris Bruckmayr, Didi Bruckmayr (Fuckhead)

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A principal challenge for existing social-emotional learning (SEL) programs is to provide reinforcement of the learnt competencies in everyday contexts and beyond the in-school lessons. SEL4Home project starts to bridge this gap by exploring how novel technologies can extend the programming into the homes of learners.

We collaborate with SEL developers and researchers at Committee for Children---the developers of Second Step, used by more than 8 millions of children in USA; as well as the VIBE group at Microsoft Research.

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SCHAUKASTEN - Sehförderung für Kleinkinder (1.12.2016 - 31.1.2018), financed by: Hauptverband der österreichischen Sozialversicherungsträger

SCHAUKASTEN seeks to conceptualize, co-design and implement novel interactive toys that motivate young children with visual impairments to keep up with their often dull but crucially important optical exerices.

Children with distinct visual impairment shall exercise their vision as soon as possible in order not to go blind. This exercise in vision constitutes an important building block for later leading an autonomous life.

Unfortunately, these exercise can often be little engaging and boring for the effected children and their parents or caregivers.

Therefore, SCHAUKASTEN seeks novel ways into motivating these children to do their exercises by supporting them with engaging and interactive exercise elements. During training, children shall be motivated by interactive toys to focus and endure as long as optimal. At the same time, parents and caregivers shall be relieved from challenges in motivating the children.

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Give&Take co-designs an innovative digital platform that enables senior citizens to reciprocally exchange services and resources, creating new opportunities for senior citizens to contribute to society as volunteers and caregivers in their local communities. The GiveTake project is funded under the EU’s AAL programme.

Project Homepage: givetake.eu

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ILUM combines urban mobility with ICT. Pillars for local orientation are augmented as an interactive guide-system for pedestrians in Vienna. Our goal is the elaboration of interaction application scenarios and actual digital prototypes.

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