Projects

A principal challenge for existing social-emotional learning (SEL) programs is to provide reinforcement of the learnt competencies in everyday contexts and beyond the in-school lessons. SEL4Home project starts to bridge this gap by exploring how novel technologies can extend the programming into the homes of learners.

We collaborate with SEL developers and researchers at Committee for Children---the developers of Second Step, used by more than 8 millions of children in USA; as well as the VIBE group at Microsoft Research.

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In this project, we are trying to uncover the problems developers are facing in the development of sensor-based monitoring systems to support older people living alone. For this we use qualitative methods to investigate what happens during the development. We are particularly interested in the development processes, how different stakeholder-needs are determined, and other factors that might contribute to outcomes that are less successful than expected.

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Minecraft multiplayer servers allow millions of children from around the world to build, play and problem solve together in a shared virtual space. As conflicts between players are common, these online spaces offer unique opportunity to help children develop effective conflict resolution skills that would then transfer to real-world settings.

This project draws on 40 years of conflict resolution curricula in Prevention Science to develop in-game tools that embedded learning into the Minecraft gameplay. To explore this space, we collaborate with leading game researchers (Katie Salen, Mimi Ito) as well as SEL developers at Committee for Children (the developers of Second Step, used by more than 8 millions of children in USA).

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RISIoT (Risks of the Internet of Things) is a market analysis and risk assessment to accelerate the adoption of the Internet of Things in Austrian enterprises.

Team: Peter Mayer, Geraldine Fitzpatrick Project Partners: IDC Central Europe GmbH, Austrian Institute of Technology - Digital Safety & Security Department, Oesterreichische Computer Gesellschaft

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With OutsideTheBox we will think laterally and outside of typical boxes and categorisations. We will design new technologies with autistic children which are not exclusively driven by functional limitations, but engage children in all their diversity and with all their differences.

Project Homepage: http://outsidethebox.at

Team: Christopher Frauenberger, Julia Makhaeva, Katta Spiel

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