YourTurn! The Video-Game

PC / Facebook (2012)

serious game / social game

co-lead designer

fares kayali

past projects

AAA Profiler

iPhone (FlowPPP, 2011)

AR game

lead designer, code & visualization

bagatelle concrète

game art (2008)

70ies modidied pinball machine

concept & construction

Radio Flare

iPhone (studio radiolaris, 2010)

music shoot'em up,

IGF & Indiecade 2009, Europrix Seal of Quality

co-lead designer, producer and sound designer

Zombies vs. Sheep

iPhone (Clickgamer & studio radiolaris, 2010)

zombie arcade

producer, game designer & sound designer

Gestural Instruments
Nintendo DS homebrew (2008)
music-game prototypes
design & code
projects/Entries/2007/6/23_music-based_games_%28Nintendo_DS%29.htmlprojects/Entries/2007/6/23_music-based_games_%28Nintendo_DS%29.htmlshapeimage_7_link_0

Radio Flare REDUX

iPhone (Chillingo & studio radiolaris, 2010)

music shoot'em up

co-lead designer, producer & sound designer

Globetrotters

iPad (Broken Rules, 2010)

4-player party game

marketing & PR

Radio Flare REDUX HD

iPad (Chillingo & studio radiolaris, 2010)

music shoot'em up, iPad launch title

co-lead designer, producer, sound designer

recent publications

@faresK

game credits

F. Kayali, V. Schwarz, G. Götzenbrucker, P. Purgathofer:

"Learning, Gaming, designing: Using Playful Participation to Create Learning Games together with High School Students";

Conjunctions: Transdisciplinary Journal of Cultural Participation, 3 (2016), 1.


F. Kayali, M. Silbernagl, K. Peters, R. Mateus-Berr, A. Reithofer, D. Martinek, A. Lawitschka, H. Hlavacs:

"Design Considerations for a Serious Game for Children after Hematopoietic Stem Cell Transplantation";

Entertainment Computing, Special Issue on "Fun and Engaging Computing Technologies for Health" (2016), 57 - 73.


F. Kayali:

"Level Design Practises in Independent Games";

accepted for publication in: "Level Design: Processes and Experiences", issued by: Chris Totten; CRC Press, 2016, 278 - 298.


F. Kayali, V. Schwarz, P. Purgathofer, G. Götzenbrucker:

"Identifying Learning Contents in Commercial Games";

accepted as talk for: FROG 2016 Vienna Games Conference, Wien; 2016-09-23 - 2016-09-25; in: "Proceedings of the FROG 2016 Vienna Games Conference", (2016).


O. Hödl, F. Kayali, G. Fitzpatrick, S. Holland:

"TMAP Design Cards for Technology-Mediated Audience Participation";

Talk: 2016 CHI Conference on Human Factors in Computing Systems (CHI'16), San Jose, USA (invited); 2016-05-07 - 2016-05-12; in: "CHI '16 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems", ACM, (2016), 4 pages.


F. Kayali, C. Bartmann, O. Hödl, R. Mateus-Berr, M. Pichlmair:

"Technology-Mediated Audience Participation (TMAP) using Smartphones and High-Frequency Sound IDs";

accepted for publication in: "Proceedings of the INTETAIN 2016 8th International Conference on Intelligent Technologies for Interactive Entertainment,", EAI, 2016.


R. Mateus-Berr, F. Kayali, T. Wagensommerer, U. Kühn:

"Sensing the Audience";

accepted as talk for: 2016 IVLA Conference, Montreal, CA; 2016-10-05 - 2016-10-08.


F. Kayali, V. Schwarz, P. Purgathofer, G. Götzenbrucker:

"Identifying Learning Contents in Commercial Games";

accepted as talk for: FROG 2016 Vienna Games Conference, Wien; 2016-09-23 - 2016-09-25; in: "Proceedings of the FROG 2016 Vienna Games Conference", (2016).


F. Kayali, V. Schwarz, G. Götzenbrucker, P. Purgathofer:

"A Reflection of Game-based Learning Approaches for Secondary School Students";

accepted as talk for: InSEA Regional Conference Vienna 2016, Wien; 2016-09-22 - 2016-09-24.


O. Hödl, F. Kayali, G. Fitzpatrick, S. Holland:

"TMAP Design Cards for Technology-Mediated Audience Participation";

Talk: 2016 CHI Conference on Human Factors in Computing Systems (CHI'16), San Jose, USA (invited); 2016-05-07 - 2016-05-12; in: "CHI '16 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems", ACM, (2016), 4 pages.


K. Spiel, Chris Frauenberger, J. Makhaeva, F. Kayali:

"Talking about Myself - Playful Inquiry into an Absent Life World";

Talk: Games as HCI Method -- Workshop at CHI'16, San Jose, USA (invited); 2016-05-07.


F. Kayali:

"A Serious Game to Further Cultural Diversity";

Keynote Lecture: Games and Play Research Seminar, Utrecht (invited); 2016-03-23.


F. Kayali:

"YourTurn! Designing for Diversity";

Talk: Central European Games Conference 2016, Wien; 2016-01-17 - 2016-01-21.


F. Kayali, V. Schwarz, G. Götzenbrucker, P. Purgathofer:

"Design Principles for Social Impact Games";

eLearning Papers, 43 (2015), 43; 12 pages.


V. Schwarz, G. Götzenbrucker, F. Kayali:

"Du bist dran! Spielerisch die Welt verändern? Eine qualitative Längsschnittstudie und Spielintervention zum Thema Klassismus und Rassismus unter Wiener Jugendlichen mit ArbeiterInneneltern";

Diskurs Kindheits- und Jugendforschung, 1 (2015), 4; 445 - 461.


B. Franz, F. Kayali, G. Götzenbrucker, V. Schwarz, J. Pfeffer, P. Purgathofer:

"Internet Games: Games for Change?";

in: "Immigrant Youth, Hip Hop, and Online Games: Alternative Approaches to the Inclusion of Working-Class and Second Generation Migrant Teens", B. Franz (ed.); issued by: Rider University; Lexington Books, Lanham, Maryland, United States, 2015, (invited), ISBN: 1498500927, 63 - 87.


K. Peters, F. Kayali, A. Lawitschka, M. Silbernagl, R. Mateus-Berr, D. Martinek, H. Hlavacs:

"INTERACCT: Remote Data Entry System with Game-Elements for young Leukaemia Patients";

Talk: IEEE Healthcom 2015 17th International Conference on E-Health Networking, Application & Services,, Boston, USA; 2015-10-14 - 2015-10-17; in: "IEEE Healthcom 2015 17th International Conference on E-Health Networking, Application & Services,", (2015), 6 pages.


O. Hödl, F. Kayali, G. Fitzpatrick, S. Holland:

"Towards Bridging The Gap In A Musical Live Performance";

Talk: Vienna Talk 2015 on Music Acoustics - "Bridging the Gaps", Wien (invited); 2015-09-16 - 2015-09-19; in: "Proceedings of the Third Vienna Talk on Music Acoustics", (2015), 221.


R. Mateus-Berr, B. Brunmair, H. Hlavacs, F. Kayali et al.:

"Co-Designing Avatars for Children with Cancer";

Talk: 3rd International Conference for Design Education Researchers, Chicago, USA; 2015-06-28 - 2015-06-30; in: "Proceedings of the 3rd International Conference for Design Education Researchers", (2015), 1397 - 1417.


F. Kayali, K. Peters, J. Kuczwara, A. Reithofer, D. Martinek, R. Wölfle, R. Mateus-Berr, Z. Lehner, M. Silbernagl, M. Sprung, A. Lawitschka, H. Hlavacs:

"Participatory Game Design for the INTERACCT Serious Game for Health";

Talk: 1st Joint International Conference on Serious Games (JCSG 2015), Huddersfield, UK; 2015-06-03 - 2015-06-04; in: "1st Joint International Conference on Serious Games (JCSG 2015)", Springer, (2015), 13 - 25.


F. Kayali:

"Educating secondary school teachers in game design and game-based learning.";

Talk: Perspectives on Art Education Symposium., Wien; 2015-05-28 - 2015-05-30; in: "Perspectives on Art Education Symposium.", (2015), 59 - 65.


K. Peters, F. Kayali, A. Reithofer, R. Wölfle, R. Mateus-Berr et al.:

"Serious Game Scores as Health Condition Indicator for Cancer Patients";

Talk: MIE2015 "Digital healthcare empowering Europeans" Conference, Madrid, Spanien; 2015-05-27 - 2015-05-29; in: "MIE2015 "Digital healthcare empowering Europeans" Conference", IOS Press, (2015), 892 - 899.

Dr. Fares Kayali is a researcher, educator and game designer living and working in Vienna, Austria. Fares has headed the design and development of several digital games, which were finalists at IndieCade and the Independent Games Festival and he has presented his work at renowned international conferences including Games for Change, GDC, GLS, CEGC, Games for Health, and DiGRA. He works as a senior postdoctoral researcher at the Vienna University of Technology and the University of Applied Arts Vienna, and he is co-founder of the Positive Impact Games Lab (http://piglab.org). Fares lectures in game design at several Austrian universities and is principal investigator of the game-based learning project “Sparkling Games” and the art-based research project “Breaking the Wall - Playful interfaces for Music Audience Participation ”. His research interests include game design, serious games, game-based learning, music and interactivity, media and game art, games for health and HCI in health care.


contact






download CV (2016)

fares <at> igw.tuwien.ac.at





current projects

Play & Prosume

iPad/ interactive media (2013)

hybrid exhibition game

lead designer, code

Internet Hero

PC / Browser (2013)

educational game

game designer

Lebensnetz

Tablet (2014)

health game

game designer

INTERACCT

Online / Tablet (2014)

health game

co-lead designer

Art.Lector

Tablet / Smartphone (2014)

educational museum game

co-lead designer

Breaking The Wall

Live Music (2016)

art-based research

project leader

Sparkling Games

PC Games / Board Games (2016)

learning games

project leader