Resilience is a key competence of the twenty-first century which contributes to the success in school and in life. Especially unaccompanied migrant youth can benefit from learning this life skill, as they deal not only with the challenging transition to adulthood but also with the asylum procedure a...
Together with secondary school students we investigate how concepts from the field of game-based learning can be used to develop learning methods and materials covering the topic informatics and society.
Project Homepage: http://www.piglab.org/sparklinggames
Project Partners (Scientific): Gerit Götzenbrucker und Vera Schwarz (Universität Wien)
The Centre of Visual Analytics Science and Technology (CVAST) is one of the Laura Bassi Centres of Excellence. The goals of CVAST are twofold. The first goal is the integration of the outstanding capabilities of humans in terms of visual information exploration with the enormous processing power of computers to form a powerful knowledge discovery environment. The second goal is to scientifically assess the usability and utility of such discovery environments while bridging the gap between theory and practice for selected application scenarios. To achieve these goals we cooperate with several partners from industry.
The VALCRI project is funded by the EC to undertake R&D with a view to developing an integrated software support system for police forces across partner countries. This software system, known as VALCRI, will be used by police analysts to investigate crimes and crime-related behaviour, complementing and enhancing current police capabilities. The consortium includes partners and activities aimed at designing the technology from cognitive, legal, ethical and privacy perspectives so that the rights of the individual to security and liberty will be respected while ensuring the good of society.
The iToilet project addresses older persons who are living independently at home and the needs they have when using a toilet.
Project Homepage: http://itoilet-project.eu
Social play is key for successful inclusion of children with disabilities and has significant impact on their wellbeing and development. Typical traits in autism, such as impaired social and communication skills and repetitive behaviours, make social play particularly challenging for children diagnosed on the spectrum, exposing them to a wide range of mental health risks. This project investigates how technology can help support social play activities in mixed, co-located groups of autistic and neuro-typical children, aged 6 to 8 years. We aim to develop smart play objects, which can intelligently react to social situations to scaffold interactive play experiences of autistic children and their typically developing peers. For such objects to be meaningful to different children, it is key to involve them actively in their design.
Project Homepage: http://socialplay.at
The utilization of a plane toilet represents difficulties for many mobility reduced persons. Often they aren’t able at all, especially within short distance or medium-haul flights. Depending on mobility restrictions various requirements for toilet executions exist which cannot be complied because of technical possibilities of the plane or because of economical conditions of airlines.
Project Partners: netwiss OG, FH JOANNEUM Graz, TU - Institut für Verkehrswissenschaften, Rodlauer Consulting GmbH, FACC AG, Verein Raltec
TEAM (Technology Enabled Mental Health for Young People), is a 4-year Innovation Training Network (ITN), funded by the European Union’s Horizon 2020 programme under the Marie Skłodowska-Curie actions initiative. There has been considerable research and many commercial products for improving physical health. However, the use of technology to support mental health lags far behind. The aim of the training network is to deliver new applications and technologies that support rapid, large-scale early assessment, prevention and treatment of mental health issues in young people.
As part of the TEAM project, the HCI group focuses on design, development and evaluation of technology-enabled, evidence-based programs, which aim to empower young people and help them to build resilience and care for their own mental health, thus reducing mental health difficulties and improve their wellbeing.
At the HCI group, there are two individual research projects:
- Designing for resilience with unaccompanied migrant youth Franziska Tachtler
- Developing an inclusive technological toolkit to support prevention approaches Toni Michel
In this project, we are trying to uncover the problems developers are facing in the development of sensor-based monitoring systems to support older people living alone. For this we use qualitative methods to investigate what happens during the development. We are particularly interested in the development processes, how different stakeholder-needs are determined, and other factors that might contribute to outcomes that are less successful than expected.
A principal challenge for existing social-emotional learning (SEL) programs is to provide reinforcement of the learnt competencies in everyday contexts and beyond the in-school lessons. SEL4Home project starts to bridge this gap by exploring how novel technologies can extend the programming into the homes of learners.
We collaborate with SEL developers and researchers at Committee for Children---the developers of Second Step, used by more than 8 millions of children in USA; as well as the VIBE group at Microsoft Research.
Minecraft multiplayer servers allow millions of children from around the world to build, play and problem solve together in a shared virtual space. As conflicts between players are common, these online spaces offer unique opportunity to help children develop effective conflict resolution skills that would then transfer to real-world settings.
This project draws on 40 years of conflict resolution curricula in Prevention Science to develop in-game tools that embedded learning into the Minecraft gameplay. To explore this space, we collaborate with leading game researchers (Katie Salen, Mimi Ito) as well as SEL developers at Committee for Children (the developers of Second Step, used by more than 8 millions of children in USA).
Give&Take co-designs an innovative digital platform that enables senior citizens to reciprocally exchange services and resources, creating new opportunities for senior citizens to contribute to society as volunteers and caregivers in their local communities. The GiveTake project is funded under the EU’s AAL programme.
Project Homepage: givetake.eu
SCHAUKASTEN - Sehförderung für Kleinkinder (1.12.2016 - 31.1.2018), financed by: Hauptverband der österreichischen Sozialversicherungsträger
SCHAUKASTEN seeks to conceptualize, co-design and implement novel interactive toys that motivate young children with visual impairments to keep up with their often dull but crucially important optical exerices.
Children with distinct visual impairment shall exercise their vision as soon as possible in order not to go blind. This exercise in vision constitutes an important building block for later leading an autonomous life.
Unfortunately, these exercise can often be little engaging and boring for the effected children and their parents or caregivers.
Therefore, SCHAUKASTEN seeks novel ways into motivating these children to do their exercises by supporting them with engaging and interactive exercise elements. During training, children shall be motivated by interactive toys to focus and endure as long as optimal. At the same time, parents and caregivers shall be relieved from challenges in motivating the children.
Within this project, a technological toolkit is being developed, which will allow young people, mediated by caregivers, to create customizable applications to support their own mental health and wellbeing, based on evidence-based interventions.
Urban Food Spots – Development of the basics for gender and diversity sensitive cooling stations for foodsharing in urban areas (2015 – 2017), financed by: Österreichische Forschungsförderungsgesellschaft (FFG)
70.000 tons of originally packed or opened food of households, industry or trade, are disposed of into Viennese residual waste, while at the same time 22,7 % of the inhabitants are at risk of poverty. To take counteractive measures, this project develops the base for an area-wide, low-threshold offer to share food on a local level, including all relevant gender and diversity aspects in the development of cooling stations. The so called UrbanFoodSp ots consist of a cooling station and an information system. The UrbanFoodSpots assemble the needs of the various groups of users and will be developed to be realised in different places and organisational forms.
The Viz4PAIS (Visualization Techniques for Process-Aware Information Systems) project is an initiative from the Workflow Systems and Technology Research Group, Faculty of Computer Science, University of Vienna and we are one of their partners. The goals of the project are (a) to develop and design user centered visualization approaches and (b) to create a community to unify and nurture the development of process visualization topics as a continuing research area.
RISIoT (Risks of the Internet of Things) is a market analysis and risk assessment to accelerate the adoption of the Internet of Things in Austrian enterprises.
Team: Peter Mayer, Geraldine Fitzpatrick Project Partners: IDC Central Europe GmbH, Austrian Institute of Technology - Digital Safety & Security Department, Oesterreichische Computer Gesellschaft
LARAH (Location-aware Assistant Robots At Home) aimed at providing older persons with an assistive robot, to provide support and safety in their own homes. This project developed a visual indoor localization solution for mobile assistive robots. The advanced localization technology proposed in LARAH will improve the assessment of the own position of the robot, and support tasks such as, finding and bringing objects, opening doors, and in finding persons in case of an emergency (e.g. fall).
Project Partners: AIT, Blue Danube Robotics
The CoSi4U (Human Factors in Using Collaboration Systems in Companies) project is a cooperation project with FRINK Advanced Services GmbH. FRINK Advanced Services GmbH developed a tool for analysing collaboration data in companies. The goal of the project is to support the company in finding a user-friendly design in order to help analysts to handle this data and to make relationships between them visible.
With OutsideTheBox we will think laterally and outside of typical boxes and categorisations. We will design new technologies with autistic children which are not exclusively driven by functional limitations, but engage children in all their diversity and with all their differences.
Project Homepage: http://outsidethebox.at