Workgroups | Arbeitsbereiche

187/1

Multidisciplinary Design Group
www.media.tuwien.ac.at
Tel: +43 1 58801 18702
Fax: +43 1 58801 918701
Favoritenstraße 9-11, Stiege 3, 2. Stock
1040 Wien, Österreich
E-Mail

187/2a

Human Computer Interaction
igw.tuwien.ac.at/hci
Tel: +43 1 58801 18703
Fax: +43 1 58801 918703
Argentinierstraße 8, 2. Stock
1040 Wien, Österreich
E-Mail

182/2b

Centre for Applied Assistive Technologies
www.aat.tuwien.ac.at
Tel: +43 1 58801 187701
Fax: +43 1 58801 187799
Favoritenstraße 11/187-2b, 2. Stock
1040 Wien, Österreich
E-Mail

About the Institute

The Institute for Design & Assessment of Technology merges technical engineering, design, and social sciences research with people-centred design, particularly focusing on mobile, tangible, and sensor-based technologies. The group combines multiple disciplines, such as computer science, engineering, psychology, sociology, medical informatics, game studies, design, music, media arts, and visualisations. The institute is part of the Faculty of Informatics at the Vienna University of Technology.


The Institute of Design and Assessment of Technology is comprised of two groups: Multidisciplinary Design (MD) and Human Computer Interaction (HCI), which also includes the Centre for Applied Assistive Technology (CAAT, previously Fortec).

The Institute is highly interdisciplinary, with members from backgrounds including informatics, engineering, psychology, sociology, medical-informatics, game studies, design, music, media arts, ethics and visualisation.

Our research draws on relevant technical, engineering, design, and social sciences research, combined with participatory user engagement, to make practical and theoretical contributions to the human-centred design of technologies that enhance interactive experiences and quality of life.

We have particular expertise in

  • mobile, tangible and sensor-based technologies
  • research approaches including qualitative ethnographic methods, lab-based user studies, exploratory design and design-based research
  • iterative prototype and application development
  • and in-situ evaluations.

We contribute to a wide variety of domains including learning, serious games, human-centred visualisations, design for older people, health and well being, self-care and healthcare, ambient assisted living, motivation and behaviour change, social and emotional skills learning, sustainability, music and audience participation, maker cultures, ethics in research, and collaboration and social interaction.

The group has extensive collaborative project experience, including current EU and AAL projects, visualisation projects, and Austrian-funded games projects.

Über das Institut

Das Institut für Gestaltungs- und Wirkungsforschung verbindet technische, gestalterische und sozialwissenschaftliche Forschung mit angewandter, am Menschen orientierter Entwicklung, und der Arbeit mit mobilen sowie sensor-basierten Technologien. Die Forschungsgruppen vereinen verschiedene Disziplinen wie Informatik, Ingenieurswesen, Psychologie, Soziologie, Medizinische Informatik, Spieleforschung, Design, Musik, Medienkunst und Gestaltung sowie Evaluierung von Visualisierungen. Das Institut ist der Fakultät für Informatik der Technischen Universität Wien zugeordnet.


Das Institut für Gestaltungs- und Wirkungsforschung besteht aus zwei Forschungsgruppen: Multidisciplinary Design (MD) und Human Computer Interaction (HCI), welche auch das Centre for Applied Assistive Technology (CAAT, vormals Fortec) beheimatet.

Das Institut ist sehr interdisziplinär ausgerichtet und umfasst Bereiche wie Informatik, Ingenieurswesen, Psychologie, Soziologie, medizinische Informatik, Spieleforschung, Design, Musik, Medienkunst, sowie die Gestaltung und Evaluierung von Visualisierungen.

Die Forschung orientiert sich an technischer, gestalterischer und sozialwissenschaftlicher Forschung unter besonderer Berücksichtigung der Anwender, um theoretisch wie praktisch relevante Ergebnisse zu erzielen, die vor allem auf den Menschen abgestimmt sind.

Wir haben besondere Erfahrung mit

  • mobilen und sensor-basierten Technologien
  • Forschungsansätzen wie qualitative ethnographische Methoden, labor-basierte Benutzerstudien, explorative und gestalterische Methoden
  • iterative Prototypentwicklung und Anwendungsentwicklung
  • Evaluierung von Vor-Ort-Studien

Unsere Forschung leistet Beträge in den unterschiedlichsten Bereichen wie Lernen, digitale Spiele, auf den Menschen abgestimmte Visualisierungen, Design für ältere Menschen, Gesundheit und Wohlbefinden, Gesundheits- und Pflegewesen, umgebungsunterstütztes Leben, Nachhaltigkeit, Musik und Publikumsbeteiligung, Do-It-Yourself-Kultur, Forschungsethik sowie menschliches Miteinander und soziale Interkation.

Die Forschungsgruppen haben umfangreiche Erfahrung mit Projekten aus Fördergeldern der EU und nationalen Forschungsförderungseinrichtungen. Aktuelle Projekte werden derzeit im Bereich AAL, Visualisierung und Spieleforschung durchgeführt.


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Lunch Time Scientific Series | Upcoming

May 11, 2015 | All Interested | DSG meets IGW | @Argentinierstraße | 12.00h |

Abstract:
We will have a joint institute session with Schahram Dustdar's Distributed Systems Group. We don't have any detailed plans yet but the main goal is for us to hear about what each other is working on and maybe start some interesting discussions. We expect it will be something quite informal, including lunch together (probably byo but not decided) and where you can can talk or display something about your work and also get to know other people and their work.

May 18, 2015 | All Interested | Reading Discussion: The Big Hole in HCI | @Argentinierstraße | 13.00h |

Abstract:
This is a new format where we sit together and discuss a recent text that has stirred up the HCI community. Specifics for this one will follow.

June 8, 2015 | Michaela Honauer | tbd. | @Argentinierstraße | 13.00h |

Abstract:
Abstract will be available soon.

Lunch Time Scientific Series |
Previous

April 20, 2015 | Cecília Sik Lányi | Research at the Virtual Environments and Imaging Technologies Laboratory |

Abstract:
Activities in the Laboratory
The research and development activity of the Laboratory can be categorized into three main areas: virtual reality and multimedia applications; objective and physical measurement of light emitting diodes (LEDs) and lighting systems; psychophysical experiments in the fields of vision and colour.
Photometry and Colorimetry of Light Emitting Diodes
The Laboratory is well prepared to measure luminous intensity, total luminous flux, luminous intensity distribution, colour and colour rendering properties, ageing and electrical properties of LEDs, LED lamps and luminaires using LED sources. Investigations of such kind are conducted in the frame of several national and international projects.
Psychophysical Visual Investigations
In our Laboratory energy efficient indoor and outdoor lighting systems are developed. We designed optimized LED lamps for home lighting in an international cooperative project. In another international project have been working on museum lighting, using LEDs which are energy efficient, have optimal colour rendering and are safe for paintings. The modern equipment of the laboratory allows the conduction of eye tracking experiments either in real or displayed environments.
Virtual Reality and Multimedia
Our research activity focuses on the development of complex rehabilitation supporting virtual reality and multimedia softwares and also assistance softwares for people with different disabilities. As part of a current research project we are developing such a software to support post stroke rehabilitation.
The laboratory deals with applications of multimedia and virtual reality and optic research. Researchers have more than 20 years experience in developing multimedia and virtual reality software for rehabilitation tasks for use by people with disabilities (low vision, hearing impaired, physical and cognitive disabilities, stroke and aphasia patients). Evaluation methods to assess the impact of such software on these user groups are also a research priority. Further items the Laboratory deals with are WEB design and programs for evaluating WEB design from the viewpoint accessibility.

Bio:
Dr. Cecília Sik Lányi studied Mathematics and Computer Science (M.S.) – József Attila University (1984), and Teacher of Mathematics - Berzsenyi Dániel Teacher Training College in 1988. She obtained the degree of Dr. Univ. at the University of Veszprém, Hungary in Physical-chemistry (1993), and of PhD at the University of Veszprém, Hungary in Computer Science (2000). She has worked as a software engineer and as an associate professor for program languages at the University of Pannonia. Currently she is teaching: Virtual Reality and its application, user interface design, computer graphics for informatics engineering students. PhD and Masters’ supervision has an emphasis on Virtual Reality for the rehabilitation of children with disabilities and patients with mental health issues. She got the “Master teacher” award of the Hungarian Ministry of Education in 2001.
She has published more than 300 refereed articles and conference papers, and worked as guest editor for many renowned journals and books. Her research area is Virtual Reality, Human Computer Interaction, Design for All.

April 13, 2015 | Katharina Krombholz | Usable Security and Privacy in Mobile and Wearable Computing |

Abstract:
In general, the security of an information system is determined by the security capabilities of the weakest link in the chain. In many cases, the weakest link in the chain is the user. Therefore, an integration of human-computer-interaction aspects into security research is necessary in order to prevent systems from being compromised. At this time, not only devices such as desktop computers but also mobile and wearable devices are connected to the Internet and collecting data of their users and surroundings. This implies distinct security, privacy and usability challenges. In the course of this talk, I want to give a brief overview on how better usability can improve overall security. I furthermore want to present hot-topics in usable security and privacy research and our findings on privacy technology for mobile and wearable computing. The overall goal is to establish a discourse on how human-computer interaction methods can be used to design secure and usable systems for mobile and wearable computers.

Bio:
Katharina Krombholz is researcher at SBA Research. Her research focuses on usable security and digital forensics. Since 2012, she is a Ph.D. student at the Vienna University of Technology. She received a master’s degree in Media Informatics. In 2013, she spent a semester as research intern at the National Institute of Informatics in Tokyo, Japan. Besides her research activities at SBA Research, she is currently teaching graduate courses on digital forensics and cloud security at Vienna University of Technology and the University of Applied Sciences FH Campus Wien. Katharina is vice-chair of the ACM SIGSAC Vienna Chapter.

March 25, 2015 | Alyssa Alcorn | Embedding novel and surprising elements in touch-screen games for children with autism: Designing experiences “worth communicating about” |

Abstract:
Young children with autism spectrum conditions (ASC) are a distinct group with respect to HCI, both because of the nature of ASC, and because many ASC-specific technologies need to address foundational social skills that typically developing children acquire without specific instruction. Children with ASC initiating communication has proved a developmentally important but particularly difficult skill to support. This talk describes a new set of experimental touch-screen games for children with autism that aim to motivate spontaneous initiations. Their design is inspired by an earlier research technology, the ECHOES virtual environment, in which children unexpectedly showed great interest in--and often communicated about--perceived novel elements, system errors, and other challenges to their expectations. The new games deliberately embed a wide range of novel and expectation-violating (surprising) aspects as potential communicative motivators. A school-based evaluation study has just concluded, and the talk will show some video examples of children playing the games and make preliminary comments on the success of different design elements.

Bio:
Alyssa Alcorn is a final-year PhD candidate at the University of Edinburgh School of Informatics. Her work focuses on social, communicative, and educational technologies for children on the autism spectrum, with broader interests and experience in HCI, psychology, design, and research methods. She is a co-founder and organiser of the Learning and Adaptive Environments Research (LAER) Lab, an interdisciplinary working group at the University of Edinburgh. Previously, she was a researcher at the Heriot Watt University Interaction Lab, working on the ESRC/EPSRC-funded ECHOES technology-enhanced learning project. She has an MSc in Cognitive Science from the University of Edinburgh and a BA in Psychology from Mills College, in her home state of California.