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About the Institute
The Institute for Design & Assessment of Technology merges technical engineering, design, and social sciences research with people-centred design, particularly focusing on mobile, tangible, and sensor-based technologies. The group combines multiple disciplines, such as computer science, engineering, psychology, sociology, medical informatics, game studies, design, music, media arts, and visualisations. The institute is part of the Faculty of Informatics at the Vienna University of Technology.
The Institute of Design and Assessment of Technology is comprised of two groups: Multidisciplinary Design (MD) and Human Computer Interaction (HCI), which also includes the Centre for Applied Assistive Technology (CAAT, previously Fortec).
The Institute is highly interdisciplinary, with members from backgrounds including informatics, engineering, psychology, sociology, medical-informatics, game studies, design, music, media arts, ethics and visualisation.
Our research draws on relevant technical, engineering, design, and social sciences research, combined with participatory user engagement, to make practical and theoretical contributions to the human-centred design of technologies that enhance interactive experiences and quality of life.
We have particular expertise in
- mobile, tangible and sensor-based technologies
- research approaches including qualitative ethnographic methods, lab-based user studies, exploratory design and design-based research
- iterative prototype and application development
- and in-situ evaluations.
We contribute to a wide variety of domains including learning, serious games, human-centred visualisations, design for older people, health and well being, self-care and healthcare, ambient assisted living, motivation and behaviour change, social and emotional skills learning, sustainability, music and audience participation, maker cultures, ethics in research, and collaboration and social interaction.
The group has extensive collaborative project experience, including current EU and AAL projects, visualisation projects, and Austrian-funded games projects.
Über das Institut
Das Institut für Gestaltungs- und Wirkungsforschung verbindet technische, gestalterische und sozialwissenschaftliche Forschung mit angewandter, am Menschen orientierter Entwicklung, und der Arbeit mit mobilen sowie sensor-basierten Technologien. Die Forschungsgruppen vereinen verschiedene Disziplinen wie Informatik, Ingenieurswesen, Psychologie, Soziologie, Medizinische Informatik, Spieleforschung, Design, Musik, Medienkunst und Gestaltung sowie Evaluierung von Visualisierungen. Das Institut ist der Fakultät für Informatik der Technischen Universität Wien zugeordnet.
Das Institut für Gestaltungs- und Wirkungsforschung besteht aus zwei Forschungsgruppen: Multidisciplinary Design (MD) und Human Computer Interaction (HCI), welche auch das Centre for Applied Assistive Technology (CAAT, vormals Fortec) beheimatet.
Das Institut ist sehr interdisziplinär ausgerichtet und umfasst Bereiche wie Informatik, Ingenieurswesen, Psychologie, Soziologie, medizinische Informatik, Spieleforschung, Design, Musik, Medienkunst, sowie die Gestaltung und Evaluierung von Visualisierungen.
Die Forschung orientiert sich an technischer, gestalterischer und sozialwissenschaftlicher Forschung unter besonderer Berücksichtigung der Anwender, um theoretisch wie praktisch relevante Ergebnisse zu erzielen, die vor allem auf den Menschen abgestimmt sind.
Wir haben besondere Erfahrung mit
- mobilen und sensor-basierten Technologien
- Forschungsansätzen wie qualitative ethnographische Methoden, labor-basierte Benutzerstudien, explorative und gestalterische Methoden
- iterative Prototypentwicklung und Anwendungsentwicklung
- Evaluierung von Vor-Ort-Studien
Unsere Forschung leistet Beträge in den unterschiedlichsten Bereichen wie Lernen, digitale Spiele, auf den Menschen abgestimmte Visualisierungen, Design für ältere Menschen, Gesundheit und Wohlbefinden, Gesundheits- und Pflegewesen, umgebungsunterstütztes Leben, Nachhaltigkeit, Musik und Publikumsbeteiligung, Do-It-Yourself-Kultur, Forschungsethik sowie menschliches Miteinander und soziale Interkation.
Die Forschungsgruppen haben umfangreiche Erfahrung mit Projekten aus Fördergeldern der EU und nationalen Forschungsförderungseinrichtungen. Aktuelle Projekte werden derzeit im Bereich AAL, Visualisierung und Spieleforschung durchgeführt.
Lunch Time Scientific Series | Upcoming
June 18, 2015 | Ross Brown | Virtual business role-play: leveraging familiar environments to prime stakeholder memory during process elicitation | @Argentinierstraße | 11.00h |
Business process models have traditionally been an effective way of examining business practices to identify areas for improvement. While common information gathering approaches are generally efficacious, they can be quite time consuming and have the risk of developing inaccuracies when information is forgotten or incorrectly interpreted by analysts. In this study, the potential of a role-playing approach for process elicitation and specification has been examined. This method allows stakeholders to enter a virtual world and role-play actions as they would in reality. As actions are completed, a model is automatically developed, removing the need for stakeholders to learn and understand a modelling grammar. Empirical data obtained in this study suggests that this approach may not only improve both the number of individual process task steps remembered and the correctness of task ordering, but also provide a reduction in the time required for stakeholders to model a process view. Initial work with Oculus Rift interfaces will also be presented, exploring the effects of immersive interfaces on the process of process elicitation.
Ross Brown is a Senior Lecturer with the Science and Technology Faculty, QUT, where he is a member of the Business Process Management (BPM) Research Discipline. He also teaches computer graphics and final year project units in the QUT Bachelor of Games and Interactive Entertainment.
His main research interests are in the application of 3D games technology to other research domains. In particular, his latest research involves the development of virtual world technology applied to tasks in the BPM life cycle. A number of projects are currently underway, including: the embedding of executable workflows in virtual environments, collaborative 3D process modelling, 3D visualisation of process models, and the development of immersive interfaces for process elicitation.
More information on Ross’s work can be found at: http://www.bpmve.org.
June 22, 2015 | Tracy Redhead | Interactive Music Forms – Will Audiences Interact | @Argentinierstraße | 13.00h |
The Music industry media has suggested the idea of an ‘interactive album’ could help save the recording music industry (Buskirk, 2009) but has provided little evidence as to how exactly this might work.
This lecture examines a new model for recorded music to determine the viability and potential uptake of a release format that invites user participation.
The purpose of this proof of concept was to design and create a new interactive music release format that is tested on a sample of users to understand what factors might be critical to audience engagement. The idea for an interactive music release format proposes that instead of releasing a song on a CD or as an MP3, the artist arranges a song for a multi–track application (like a mobile app). This app then allows the audience to create their own versions of the song. This will allow the audience to co-create with musicians and participate instead of passively consuming music.
This approach highlights how this type of form might impact artists in the future, if adopted, as it involves creating stems for a mixable, fluid format or open form instead of a fixed format like a radio edit, which is what current stem releases have been created for.
The lecture argues that recorded forms of music are emerging into fluid forms and future music products could include participation as a basis.
Tracy is a musician, composer, researcher and project manager. She is a Lecturer at the University of Newcastle and is currently working on a PhD in interactive music composition. She completed a Master of Arts by Research in interactive music application formats. Where she designed her own interactive music app to release her next single and investigated how audiences may interact.
For 15 years she performed, recorded and worked in the contemporary music industry. During this time her original approach has seen collaborations with well-known musicians including John Butler, Brian Ritchie from ‘The Violent Femmes’ and Charlie Owen from the “Beasts of Bourbon”. She has released four albums including solo works and collaborations. Her last single “Where it Fits” received 10,000+ downloads and was play listed nationally in Australia.
She has also seen success in her music industry career being the founder of VROOM (Venue Resource of Original Music) an online national touring network created for AMIN (Australian Music Industry Network) and now licensed to Peer Group Media.
As well as project managing the international networked music event The Space Time Concerto Competition. For more information see her website.
Lunch Time Scientific Series |
June 8, 2015 | Michaela Honauer | The secret life of puppets, feat. Michaela’s farewell Lunchtime meeting | @Argentinierstraße | 13.00h |
Let me invite you on a small tour guiding you through the world of puppets: Telling and showing you how they become alive, what the topic of death means to a puppet, what kind of stories they can tell, what kind of genres exist in the puppet theatre universe and what makes a puppet special. I bring along my handmade puppets. They are already excited to get to know you!
Additionally this will also be a meeting to finally say goodbye to all of you.
Mag.a Michaela Hinterleitner, born in 1979 in Vienna. Author, performer and puppeteer, has been learning and working in the field of puppet theatre for about 10 years. Studied sciences of theatre, movies and media focused on puppet theatre and radio plays. Last worked as secretary and personal assistant for TU Vienna’s HCI group from 2010-2014.
See more infos via my blog.
June 1, 2015 | Hans-Christian Jetter | Tablets in space: How spatially-aware interaction with mobile devices can improve cognition and collaboration | @Argentinierstraße | 13.00h |
I will talk about our new technology HuddleLamp that tracks the positions of multiple uninstrumented, off-the-shelf mobile devices in a room or on a desk. This real-time information about the spatial (or proxemic) relations between devices enables new designs of cross-device interactions and distributed applications. Apart from demonstrating the potential of such cross-device interaction for (collaborative) sensemaking, visualization, or knowledge work, I will also talk about different studies in which we elicited cross-device gestures from users or experimentally determined the effect of physically moving devices or hands in space on human cognition (e.g. memory performance).
Since Jan 2015, Hans-Christian Jetter is a newly appointed Professor for User Experience and Interaction Design at the University of Applied Sciences Upper Austria in Hagenberg. His research interests lie in the field of spatially-aware, gestural, or tangible interactions across multiple devices, for example when using multiple tablets, tabletops, or interactive walls in concert for collaborative knowledge work or information visualization. Before joining Hagenberg, Christian worked as a post doc with Yvonne Rogers and Nicolai Marquardt at the Intel Collaborative Research Institute for Sustainable Connected Cities at University College London (see for example http://huddlelamp.org). He received his PhD from Harald Reiterer at the University of Konstanz where he worked on zoomable and object-oriented user interfaces for collaboration in multi-user and multi-display environments. Christian also worked as an intern and research visitor at Microsoft Research Cambridge where he explored the use of novel collaborative tools for tabletops and tablets together with scientists from the NanoPhotonics Centre of the University of Cambridge.
May 18, 2015 | All Interested | Reading Discussion: The Big Hole in HCI | @Argentinierstraße | 13.00h |
In this new format, we discuss a current piece of text that has sparked interest in the HCI community. It would be great if participants for this event read this short blog post by Stuart Reeves, so we can discuss the nature of the field of HCI and questions about its functionality as a discipline. Collective reading groups in advance are encouraged.